MINA Longstrike
2Shitz 1Giggle
288
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Posted - 2014.02.11 09:05:00 -
[1] - Quote
Sumthing Awesome wrote:New to the game, and would like to know this before I spend valuable resources. From what I have found, is that the assault rifle is better at long range and generally fires burst?
Lastly, I generally play a medic in games like these and wanted to know how I may add a scope to my combat rifle; however, if my above assumption is correct, I imagine an assault rifle would be better for long range anyway. I seem to get caught in long range fights more than close quarters.
Thanks!
Combat rifle is matari tech which operates under 'keep it simple stupid' and is a gas powered solid slug thrower similar to modern day rifles, its relatively primitive in setting and is better versus armor than shield. It's burst fire unless you're running the assault variant (gallente interpretation) which is full auto, and has the highest RoF of anything that isn't a hmg (minmatar are all about RoF or one big *****off shot that takes 20 seconds to reload). It has the second shortest range.
The "assault rifle" is a colloquial term for the plasma rifle which is gallente blaster tech, it carries a solid charge magazine which ignited through their core into plasma while exiting the barrel. It is the shortest range variant of the rifles but its supposed to be the highest dps (currently in need of tweaking), it is slightly better against shields than armor and has the second highest RoF, it also has breach (caldari), burst (minmatar) and tactical (amarr) variants - most of which under perform right now.
The rail rifle is caldari railgun technology and is supposed to support the longest range at the cost of the lowest RoF. It is better against armor than shields, it is supposed to have a pretty nasty kick and a spool up time before firing as well as one of the highest damages per bullet but pretty low clip sizes, it has two assault variants.
The scrambler rifle is amarr laser tech and had the highest damage per shot on average, the second longest range, a nasty charge function. they are wildly better against shields than armor (+20%/-20%) and come with an assault variant that lowers damage per shot, loses the charge function and makes them full auto. The trade off for high damage is the potential to overheat causing your weapon to seize and deal damage to you as well as make it inoperable for a short time. |